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$3.99
When the world's most famous painting goes missing, second-grade critters (and Elm Tree Elementary's best crime solvers) Q and Ray are on the case! But can the super sleuths outwit an art thief?
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Q and Ray are going to see a famous meteorite at the science center. They are over the moon . . . until they realize it's a fake! The duo set outs to find out who stole the meteorite.
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Q just joined a baseball team. Ray would rather be reading. But when someone steals a famous signed baseball, they both put their skills to use. Will Q and Ray catch the crook? Or will the sleuths strike out?
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What if Alfred Pennyworth had a daughter about Robin's age? What sorts of adventures would they have? Jamie Baldwin's estranged father works for The Zoom Family, a premier team of armored heroes and his childhood friend Katsumi is the heroine known as Rocket-Queen. Jamie can't help but get involved in her impetuous quest to find her mother's killer and bring him to justice. Action and adventure ensue, as do joy, pain, and sacrifice. It's hard to hang out with heroes without learning how to be one.
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$9.99
After the Threads of Time failed to return Jack back to the past, he searches for a new way to return to his rightful era. But will Jack be willing to risk his magical blade in order to open a new portal to the past? Collects issues #11-15.
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$12.99
Richard Matheson's exploration of shrinking manhood is brought to vivid life in this comic-book adaptation! Scott Carey, reducing 1/7" per day, faces tensions big and small as his body continues to shrink away. Also includes an introduction by Peter Straub and an afterword by David Morrell.
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When campers arrive at Camp Dakota, rumors start flying. The Fog Zombie is on the prowl, creeping through the thick fog that often settles on the lake. Can the campers track down the Fog Zombie with their science smarts?
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It's Space Week at Camp Dakota! The first team to answer three astronomy riddles will get to attend a top secret "big event." With space ace Angie leading them, team Astro Explorers is a shoo-in for first place. So why is team Star Troopers solving the riddles first? The Astro Explorers had better think fast if they want the big prize.
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When Jordan finds a treasure map, the hunt for hidden treasure is on! But time has changed some of the landmarks. The campers will rely on their knowledge about rocks and changes to Earth's surface to have any chance of success.
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There's a new kid at Camp Dakota! It's Megan's first year, and all she can think about is riding horses. But gravity seems to be getting in the way of all the campers' fun, from the stables to the beach. Then the big cuckoo clock in the main cabin goes missing. Who would take a cuckoo clock? Can the campers use the weighty facts they've learned to solve the mystery of where it went--and why?
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A thief is on the prowl at Camp Dakota! The campers can't find their favorite things--and they're accusing each other of stealing. The kids set out to find the culprit, but the truth may be stranger than expected.
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It's the end of the summer at Camp Dakota--and things are about to get hairy. One camper notices Counselor Kyle's suspicious late-night activities and begins to suspect that Kyle is turning into a werewolf. Is there another explanation?
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It's a dark and stormy morning at Camp Dakota, but that won't keep Braelin from investigating the whispers coming from the lake. What else could it be, but ghosts? The campers try to record and amplify the sounds, but suddenly the eerie voices go mute. Braelin and Megan won't give up, even when their ghost hunt leads them deep into the woods. Can they use their sound smarts to get back safe?
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There's something fishy going on in the lake at Camp Dakota . . . and it sure isn't the fish! The campers have discovered some smelly, green gunk in the water. Yuck! The creek seems to be source of the pollution, but how can they stop it? And why is a trash-covered duck leading them on a wild goose chase?
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After Super Max is turned into a potato by his arch nemesis Dr. Malevolent, he realizes he still has his superpowers . . . and that justice takes many forms. It's Super Potato's time to fly!
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Super Potato is kidnapped by Zort, a space slug who collects rare creatures from across the galaxy. But with the help of Zort's put-upon robot helper, Super Potato stages an outer-space jailbreak.
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Super Potato lands in the past, looking to change history and stay a human crime fighter. Instead, he finds a criminal mastermind--Archibald the Scaly. Will Super Potato choose to help himself or stop Archibald's plot?
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Super Potato is back, and crime is running wild! When a giant chicken goes on a rampage, only a tiny potato can stop it. But is the bird's mutation an accident or fowl play?
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Professor Bolt's robot threatens to destroy a local mall. Good thing everyone's favorite spud superhero stops him! When Super Potato goes looking for the sinister inventor, he finds the ultimate enemy . . . Potatech, his own robotic double!
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Tao is studying martial arts at the famous Master Snow's school. But no matter how hard he concentrates on his lessons, mischief gets in the way!
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Tao dreams of becoming a martial arts master, but his wandering mind always gets him into trouble. Especially when he starts having lovey-dovey thoughts about his friend Kat!
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Tao is in school to be a fearless samurai. But he's a natural at goofing off. His teachers want him to be first in his class, but can Tao make it happen?
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Tao and his friends are excited for a martial arts championship! And when two top competitors disappear, Tao's on the case. Can he solve the mystery, defeat a clan of nasty criminals, and find a legendary sword?
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Tao is teaching his cat some ninja attacks! Meanwhile, a new kid has arrived at school--with a crush on Tao! With so much going on, how will Tao find time to goof off?
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The all-ages action continues in this volume that collects issues #37–40 of the Archie Comics series and Mutanimals #6.
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The all-ages action continues in this collection of TMNT Adventures! Collects issues #41-44 of the Archie Comics series, including "The Future Shark Trilogy" and Mighty Mutanimals #7.
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$9.99
The all-ages action continues in this collection of TMNT Adventures! Collects issues #45-50 of the Archie Comics series.
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The all-ages action continues in this collection of TMNT Adventures! Collects issues #51-54 of the Archie Comics series.
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The dull-witted Bebop and Rocksteady are feeling dejected and without purpose after their defeat to the Turtles. However, when they stumble across a time-travel scepter, they realize that their craziest, most destructive adventure awaits! Will the universe survive?
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$14.99
Celebrate 75 years of Archie and friends with this fun, full-color commemorative collection of high school hijinks! Contains over 600 pages of classic, much-loved comic book stories--one from each of the 75 illustrious years of Archie Comics publishing. Each of the comics in THE BEST OF ARCHIE COMICS: 75 YEARS, 75 STORIES has been personally chosen by creators, fans and contributors alike. Featuring special behind-the-scenes anecdotes, this is a must-have for all Archie--and comic book--fans everywhere!
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Following up on the success of The Complete Dracula, and Sherlock Holmes, Dynamite presents The Complete Alice In Wonderland. In this All Ages adaptation, writers John Reppion and Leah Moore are joined by Erica Awano for an adventure down the rabbit hole as the present the complete opening chapter: Alice's Adventures in Wonderland!
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Panic has broken out on the Planet of Trainiacs, where the only way to get around is by train! But the trains aren't running on time anymore, and they aren't getting to their final destination.
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What's happening on the Planet of Libris? Books have started flying away and disappearing! Who would want to prevent citizens from reading? The Little Prince investigates and discovers a story of romance and jealousy . . . .
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Two kingdoms are fighting over who gets to watch the sunset. Finally, instead of fighting, they play a game called Ludokaa. But before the competition, the two communities are on the brink of another battle . . . .
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On this planet, the emotions of the inhabitants nourish giant flowers--the Tear-Eaters--whose enormous petals protect the people from the terrible rain of fire. When the Little Prince arrives, the Tear-Eaters are in danger . . .
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On this planet, where comedy usually reigns, the Grand Buffoon has sunk into a depression and has forbidden his people to laugh. The Little Prince will soon get to the bottom of this!
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The Little Prince and Fox visit a planet covered in trees, where the roots hold the planet together. But the Snake is trying to shatter their friendship and destroy the planet. Will he succeed?
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On this spinning cube-shaped planet, the inhabitants walk endlessly to keep from falling off and tumbling into the stellar void! Can the Little Prince help them discover who is really responsible for the forced marching?
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When the Little Prince and Fox arrive, the ocean is nothing but a vast carpet of garbage. What has happened to the Bubble Gob--an underwater creature who is supposed to keep the ocean clean?
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Nothing is going right on the Planet of Time! In one village, time has stopped, while in the next, it's going very fast. It's up to the Little Prince and Fox to put time back on track--and quickly!
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Lux, the blacksmith, mistakenly believes the robot-like Cublix are thieves. He creates a smog over the planet, and this keeps the Cublix from recharging their batteries. Can the Little Prince solve this problem before everyone runs out of power?
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The wind itself provides all the energy the Eolians need for warming their planet, which is ever in danger of being covered by ice. But each day the winds they rely on grow weaker.
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The Little Prince arrives on a planet where the inhabitants are re-colored every year, but this year the coloring ceremony might not happen.
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The asteroid Siffreo threatens to destroy the planet of the Okidians! Only King Okodo can push it away with his magical powers, but he has disappeared! Will the Little Prince find Okodo before it's too late?
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On this planet, two arguing rulers built a great wall of ice separating the Crystallites from the Spherolites. Can the Little Prince and Fox restore the peace?
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The planet of Bamalias and its three satellite planets are in danger of cooling down. But the Little Prince has lost his memory! Can Fox help the Little Prince regain his memories--and fix the planets?
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The Little Prince's Asteroid B612 has been menaced: the Rose was kidnapped! The Little Prince and Fox set out for the Planet of the Snake to confront their enemy once and for all.
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The Little Prince and Fox land on a planet devastated by fire. According to the emerald miners on the planet, the Great Destruction was the work of the Firebird.
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The warrior Utians are a little confused by the strange behavior of Euphony, the diva whose singing sets the rhythm of the planet's days. Recently, Euphony seems sad, and she's been singing less and less.
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When the Little Prince and Fox meet the Lithians, a people of stone, trouble is afoot: a menacing mass of brambles is threatening to invade and tear down their city.
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