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$2.99
The clock is ticking Charlotte has a bad feeling that she just can't shake. When another visit to Tom's memories reveals a horrifying truth, it's the blow that finally transforms her from Initiate to true Assassin as she puts aside her own safety for the good of the Brotherhood...
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$3.99
Charlotte has to call on all she has learned from her ancestor Tom Stoddard to save her cell from decimation at the hands of Abstergo. In doing so, she learns more about herself, and more about the Brotherhood than she expected, and is forced to decide where her loyalties lie
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$2.99
A brand new historical period, and a brand new character in the second arc of the Assassin's Creed comic! Join Charlotte de la Cruz as she leaps into her genetic memories of the Inca empire, searching for the secret hidden in her past that could lead the Assassins into the future...
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$2.99
Charlotte, Galina and Kody are on a mission; to locate the enigmatic hacker collective, Erudito. Charlotte must delve into the memories of her Inca ancestor to figure out the key to finding the elusive group, but while the Assassins hunt for the clue they need, they themselves become the hunted...
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$2.99
Tensions are running high in the Assassin Cell as Charlotte's investigation is plagued by the limitations of the portable Animus. When she turns on Kody, Galina leaps to defend him. With tempers at breaking point, can the team pull themselves back together before they are torn apart for good?
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$14.99
"An Alex Ross-style visual feast: Sound of Thunder meets Inglorious Basterds!" - Ain't It Cool When the Allies and Nazis develop time travel technology that could change the course of the Second World War, only the rugged, cigar-chomping Sarge and his band of misfit soldiers can save the future and stop velociraptors goose stepping down Main Street! Dinosaurs. Giant crocodiles. Enormous spiders. Ancient aliens. Einstein with a machinegun. Interdimensional monsters. A towering Nazi nemesis. Time-twisting shenanigans that shake the foundations of causality... All that barely scratches the surface of this glorious, non-stop-action spectacular!
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$2.99
When the Allies and Nazis develop time-diving technology that could see the Second World War derailed by creatures from the Cretaceous, only the Sarge and his band of misfit soldiers can save the future - by saving history! Dinosaurs! Giant Crocodiles! Albert Einstein with a machinegun! All that barely scratches the surface of the first issue of this astounding, fully-painted pulp spectacular!
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$2.99
Nazi saboteurs have overrun Chronos Command, and made off with a Chronosphere core - a priceless piece of Allied technology that could change the course of the Time War! Can Sarge, his cracked squad depleted after the white-knuckle events of #1, mount a daring recovery mission into the past with a unit of rookies? You'd better hope so - because all of history rides on the outcome! It's fully painted high-octane pulp action, just the way you like it!
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$2.99
"Trapped in the past, surrounded by starving velociraptors, and liberally daubed in blood, the Sarge and his squad are in their tightest spot yet! But there's no time to linger on their slim chance of escape - they're sharing the Cretaceous with the Nazi time crew who've stolen an Allied Chronosphere - a piece of tech that could tilt the Time War in the Nazis' favour! It's up to the Sarge to take it back - or die trying! Pulse-pounding painted pulpcore action, just like Mama always made!"
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$2.99
"The Sarge and his team battle a vicious Nazi time squad who'll do anything to turn the Allied heroes into fossilised raptor-chow! Plus - the rules of time travel are pushed to the limit, as Einstein crosses his own timeline in order to prevent the extinction of the universe, when a Chronosphere goes critical at the Commando's base! Don't miss the high-class stakes, fully painted pulp action as Chronos Commandos cranks up a gear!"
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