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$1.99
Valerie's getting dirty phone calls, but when she goes to take revenge she meets Myles, the man of her dreams. But Myles is up against Emil and Gustav, mentally unstable guns for hire. And Valerie's sister Penny's friend Marcy just wants to play her own songs, but no one in the bar tonight cares- least of all Penny's loser boyfriend Marv and his buddies Chip and Jev, who want their homeboy Mike to play the race card in a dubious scheme to get rich. But Mike has just fallen foul of a certain organisation with a lot of Ks in its name. And then there's Mister Fluffy.
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$1.99
Myles and Valerie's face-off with the appallingly German Schmitt brothers takes an unexpected turn, while Marv's plans for Mike turn out to be inappropriate and then some. Meanwhile, Penny tells Marcy the sorry tale of what she caught Marv doing on the internet, Call-me-Dave comes a-calling, and love blossoms while bullets fly...
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$1.99
Call-me-Dave meets his all-time hero, a he-man action star who may not quite be all he seems. Marv and Penny sit down for a particularly fateful brunch, while Myles tells Valerie how he ended up in the employ of the dastardly Mister Monsta. Meanwhile, Jev's new girlfriend turns out to be just a little too good to be true... part three of A Train Called Love, by Garth Ennis and Mark Dos Santos.
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$1.99
Revelations abound as Marcy and Penny check out the local rock scene, Call-Me-Dave discovers Huck Yeager's true intentions, and Myles and Valerie's surveillance turns up something rather unexpected. Meanwhile, Marv, Mike, Chip and Jev get in over their heads with Mr. Monsta - whose surprising preoccupation with taxidermy sets alarm bells ringing. It's Part Four of the greatest love story since God met the Virgin Mary, by Garth Ennis and Mark Dos Santos!
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$1.99
Penny and Marcy wake up somewhere strange, while Valerie and Myles find out the secret behind Marv's potentially disastrous scheme... but their attempts to derail his plans prove fruitless. Mike's rage at his former employers boils over (unfortunately, at the wrong person), and Penny's attempt to talk tough with Beverly leads to her getting a lesson in love.
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$1.99
Call-Me-Dave comes to a shocking understanding about his path in life, while Gustav attempts to mobilize some extremely unwilling troops. Mr. Monsta makes sweet love, which is bad news for whoever's on the receiving end. Myles and Valerie prepare for a showdown - but is Valerie a little too prepared? It's too late to worry now, as Marv and his crew head for their rendezvous with fate...
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$1.99
Marv shows his true colors as bullets fly and lives are snatched, while Marcy and Penny come up against another brick wall. Meanwhile, Myles and Valerie seek inspiration from above - or, at least, the next best thing.
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$1.99
The full extent of Mr. Monsta's empire staggers even Gustav Schmitt, but Myles and Valerie remain undaunted - driven by their own peculiar brand of divine intervention. Penny ponders the fickle nature of love, while things begin to get better for Mike - and worse for Marv, whose pride leads him down a very foolish road indeed...
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$3.99
Digital Exclusive Edition! Marv and his crew experience naked terror as Gustav Schmitt reveals his true colors, with Myles and Valerie gatecrashing the party in the worst way possible. Things escalate fast - who will survive, and what will be left of them? Meanwhile, Marcy and Penny have a breakthrough... or do they?
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$1.99
Digital Exclusive Edition! The dust settles, the guns fall silent, and everyone lives happily ever after... apart from all the people that don't. Five hundred pounds of instant death shows up at Myles and Valerie's door, while Marv and Penny finally get a chance at true love, but will it be with each other? Call-Me-Dave flies off to the land of dreams, Jev gets the worst news in the world, and at long last Marcy gets to sing her own song. The cast set sail on sea of romance!
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$15.99
For the first time ever, the classic Swordquest mini-comics created by comic book industry legends Roy Thomas, Gerry Conway, George Perez, and Dick Giordano (and originally packaged with the Atari cartridges of their namesake) are gloriously remastered and collected in a trade paperback for long-waiting fans to enjoy! Adventurous siblings Torr and Tarra set forth on a quest across four worlds to recover the Sword of Ultimate Sorcery...a prize that sets them one step closer to overthrowing King Tyrannus and his sinister ally, the wizard Konjuro.
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$3.99
Bob Benton has settled into his “boring” life of being a pharmacist. A daily routine, a co-worker he has a crush on…these are the things that keep him happy. But creeping below the surface are his memories of being a hero. Struggling against his urges to fight crime, he is suddenly sent down a path he thought he had left behind, wanting…needing to be a vigilante, ready to once again punch crime in the face and become the Black Terror! Join Max Bemis (Moon Knight, Foolkiller) and Matt Gaudio (John Wick, Bettie Page) as they take you for a ride through the life of superhero and all the weirdness along the way.
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$3.99
The Black Terror faces his most dangerous foe yet…HIPPIES! A young woman finds herself in the midst of a cult led by a man who claims he can give them all incredible abilities. Find out their link to the Black Terror and their sordid key to their powers!
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$3.99
Imagine being born with the memories of a life you haven’t lived yet, a life of crime fighting and adventuring, only to find out that no one believes you and, honestly, couldn’t care less. This is the story of Black Terror’s trusted sidekick…TIM! (It’s just Tim.)
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$3.99
Terror meets his grooviest villain yet in this back flashin’, fist smashin’, non-stop action trip through the life of a criminal and back again, with justice being served left and right! Get in the groove…the BAD GROOVE!
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$3.99
Bob Benton’s had an adventurous life, but it isn’t without its tragedies. Now he must face a mistake he made years ago, and it will determine the fate of Black Terror!
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$13.99
Writer Phil Hester takes the Terror on a thrilling new adventure! "Inhuman Remains" kicks off and will change the world of Bob Benton and his superhero alter-ego, The Black Terror, FOREVER! Featuring art by Wagner (Vampirella) Reis and Jack (Kirby: Genesis) Herbert! From the amazing mind of Alex Ross, winner of multiple prestigious awards including the 1997 Eisner Award for the limited series Kingdom Come. Collects issues 10 through 14 and features a complete cover gallery by Alex Ross, Stephen Sadowski and more!
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$34.99
Clay animated superstar Gumby has made an indelible impact on our culture and continues to enchant and entertain generations. Filmmaker Art Clokey’s personal story is one of mystical adventure, tragedy, triumph, art, and most of all, love. This lavish career-spanning retrospective explores the legendary creator’s life and complete works. All of his many creations, including Gumby and Davey & Goliath, are interwoven with a rich tapestry of rare photos and stories — the ingredients for a fascinating tale.
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$12.99
It's time to go back to the barrio with the Homies! The pop culture phenomenon that took the 1990s by storm returns with brand-new hijinks co-plotted by the creator of Homies himself, David Gonzales. In Barrio Quién Sabé, the entire community is one big familia, laughter and good times are the perfect cure for reality, and the Homies love their lowriders like they love their ladies: painted, sexy, curvy, and dressed to kill. Follow the colorful, oddball characters in four wild adventures: the wedding of Gata to would-be bachelor-for-life Hollywood, a charity match of rival luchadores to save the neighborhood community center, the haunting of the Mexican legend La Llorona, and the arrival of an illegal alien... of the extraterrestrial kind! Welcome to East Los Angeles, esé!
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$1.99
It's time to go back to the barrio with the HOMIES! The surprise hit of the 90's is back in a brand-new comic book series co-plotted by original HOMIES creator David Gonzales and "Adventures of Grumpy Cat" writer Elliott Serrano, featuring all-new stories and never-before-seen characters.
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$1.99
When budget cuts threaten to put an end to one of the most vital programs at the Homies Community Center, Hollywood and Big Loco recruit two of the world's greatest Mexican luchadores to help put on a fundraiser! But what will they do when the good guy, Macho Mascara, gets injured before the big match? And his opponent, "El Diablo", demands payment up front? Which of the Homies will step into the ring to save the neighborhood?
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$1.99
Something spooky is going on in the barrio! When the Homies encounter a spirit from beyond haunting the L.A. riverbed, it's up to Gata, Tiny and Culebra to uncover the secret of "La Llorona", a fabled ghost from Mexican legend. Is she really the ghost of a woman betrayed by love? Or is she something...else? The Homies aren't afraid of gangbangers, but they do fear..."La Llorona"!
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$24.99
"Cruise on a trip through my memories of drawing lowriders and tees, of creating Homies for the last thirty-five years. A pictorial narrative of one artist following his dreams..." Created by David Gonzales, the Homies first appeared as an underground comic strip that debuted in Lowrider Magazine in 1978, a reflection of his friends and lifestyle. At first a group of tightly knit Chicano buddies from East Los Angeles, the Homies expanded their crew to over 300 characters from all different cultures, genres, and even species. In an inner-city world plagued by poverty and oppression, they formed a strong, binding cultural support system that enabled them to overcome negativity and turn to laughter and good times as an antidote for reality. Homies erupted as a mainstream sensation in 1994 when trend-savvy retailer Hot Topic offered Homies shirts for sale, rapidly becoming popular with the youth market. Following on the heels of a successful T-shirt run, Homies was licensed for figurines in the vending machine toy industry, where all sales records were broken, with over 150 million figurines sold worldwide. The licensing program soon spread to products such as action figures, remote-control and die-cast cars, notebooks, posters, plush, Halloween masks, video games, music, and more, carried by specialty and mass retailers everywhere. History of the Homies is a triumphant celebration of the turbulent times, remarkable artistry, and youthful street culture of a pop culture phenomenon, including hundreds of pictures and a complete guide to Homies figurines. "Cruise on a trip through my memories of drawing lowriders and tees, of creating Homies for the last thirty-five years. A pictorial narrative of one artist following his dreams..." Created by David Gonzales, the Homies first appeared as an underground comic strip that debuted in Lowrider Magazine in 1978, a reflection of his friends and lifestyle. At first a group of tightly knit Chicano buddies from East Los Angeles, the Homies expanded their crew to over 300 characters from all different cultures, genres, and even species. In an inner-city world plagued by poverty and oppression, they formed a strong, binding cultural support system that enabled them to overcome negativity and turn to laughter and good times as an antidote for reality. Homies erupted as a mainstream sensation in 1994 when trend-savvy retailer Hot Topic offered Homies shirts for sale, rapidly becoming popular with the youth market. Following on the heels of a successful T-shirt run, Homies was licensed for figurines in the vending machine toy industry, where all sales records were broken, with over 150 million figurines sold worldwide. The licensing program soon spread to products such as action figures, remote-control and die-cast cars, notebooks, posters, plush, Halloween masks, video games, music, and more, carried by specialty and mass retailers everywhere. History of the Homies is a triumphant celebration of the turbulent times, remarkable artistry, and youthful street culture of a pop culture phenomenon, including hundreds of pictures and a complete guide to Homies figurines. "Cruise on a trip through my memories of drawing lowriders and tees, of creating Homies for the last thirty-five years. A pictorial narrative of one artist following his dreams..." Created by David Gonzales, the Homies first appeared as an underground comic strip that debuted in Lowrider Magazine in 1978, a reflection of his friends and lifestyle. At first a group of tightly knit Chicano buddies from East Los Angeles, the Homies expanded their crew to over 300 characters from all different cultures, genres, and even species. In an inner-city world plagued by poverty and oppression, they formed a strong, binding cultural support system that enabled them to overcome negativity and turn to laughter and good times as an antidote for reality. Homies erupted as a mainstream sensation in 1994 when trend-savvy retailer Hot Topic offered Homies shirts for sale, rapidly becoming popular with the youth market. Following on the heels of a successful T-shirt run, Homies was licensed for figurines in the vending machine toy industry, where all sales records were broken, with over 150 million figurines sold worldwide. The licensing program soon spread to products such as action figures, remote-control and die-cast cars, notebooks, posters, plush, Halloween masks, video games, music, and more, carried by specialty and mass retailers everywhere. History of the Homies is a triumphant celebration of the turbulent times, remarkable artistry, and youthful street culture of a pop culture phenomenon, including hundreds of pictures and a complete guide to Homies figurines. "Cruise on a trip through my memories of drawing lowriders and tees, of creating Homies for the last thirty-five years. A pictorial narrative of one artist following his dreams..." Created by David Gonzales, the Homies first appeared as an underground comic strip that debuted in Lowrider Magazine in 1978, a reflection of his friends and lifestyle. At first a group of tightly knit Chicano buddies from East Los Angeles, the Homies expanded their crew to over 300 characters from all different cultures, genres, and even species. In an inner-city world plagued by poverty and oppression, they formed a strong, binding cultural support system that enabled them to overcome negativity and turn to laughter and good times as an antidote for reality. Homies erupted as a mainstream sensation in 1994 when trend-savvy retailer Hot Topic offered Homies shirts for sale, rapidly becoming popular with the youth market. Following on the heels of a successful T-shirt run, Homies was licensed for figurines in the vending machine toy industry, where all sales records were broken, with over 150 million figurines sold worldwide. The licensing program soon spread to products such as action figures, remote-control and die-cast cars, notebooks, posters, plush, Halloween masks, video games, music, and more, carried by specialty and mass retailers everywhere. History of the Homies is a triumphant celebration of the turbulent times, remarkable artistry, and youthful street culture of a pop culture phenomenon, including hundreds of pictures and a complete guide to Homies figurines. "Cruise on a trip through my memories of drawing lowriders and tees, of creating Homies for the last thirty-five years. A pictorial narrative of one artist following his dreams..." Created by David Gonzales, the Homies first appeared as an underground comic strip that debuted in Lowrider Magazine in 1978, a reflection of his friends and lifestyle. At first a group of tightly knit Chicano buddies from East Los Angeles, the Homies expanded their crew to over 300 characters from all different cultures, genres, and even species. In an inner-city world plagued by poverty and oppression, they formed a strong, binding cultural support system that enabled them to overcome negativity and turn to laughter and good times as an antidote for reality. Homies erupted as a mainstream sensation in 1994 when trend-savvy retailer Hot Topic offered Homies shirts for sale, rapidly becoming popular with the youth market. Following on the heels of a successful T-shirt run, Homies was licensed for figurines in the vending machine toy industry, where all sales records were broken, with over 150 million figurines sold worldwide. The licensing program soon spread to products such as action figures, remote-control and die-cast cars, notebooks, posters, plush, Halloween masks, video games, music, and more, carried by specialty and mass retailers everywhere. History of the Homies is a triumphant celebration of the turbulent times, remarkable artistry, and youthful street culture of a pop culture phenomenon, including hundreds of pictures and a complete guide to Homies figurines.
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$11.99
When Jessica falls in love with her Shakespeare teacher, she begins to act like her studious twin sister Elizabeth to impress him. Now it's up to Elizabeth to make sure that all's well that end well - but with Jessica playing her role, will anyone be able to tell which twin is which? The treasured series that has entertained generations and sold over 60 million books returns! Fans of the over 600 classic novels and spinoffs and the TV show will adore this charming graphic novel from rising star writer Katy Rex (Charmed Magic School, Jade Street Protection Services) and artist Devaki Neogi (The Skeptics, Curb Stomp). Sweet Valley High is also in development as a major motion picture.
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Free
Peter Case was a boy on a quest. The quest to win the prizes from Atari’s SwordQuest challenge! He was counting down the days to the release of the final game, AirWorld, only to be shattered when the news surfaced that it would never be released. Now Peter is an adult…and things aren’t going well. The bad news is he has to move back in with his mother. The good news is she still has all of his old Atari stuff. With nothing else to look forward to, his obsession with SwordQuest is reignited, in a more…ummm, interesting way… Written by Chad Bowers and Chris Sims (X-Men ’92, Down Set Fight) and art by Scott Kowalchuk (Batman ’66, Down Set Fight). This is the SwordQuest comic we’ve been waiting for since 1983!
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$19.99
In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely - the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job - a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game - and the stakes have never been higher!
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$3.99
The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!
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$3.99
The Sword of Ultimate Sorcery! The mythical sword that has been lost for decades, but has finally surfaced! At the World Video Game Museum. And Peter and his team are going to steal it.
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$3.99
Peter and the twins are joined on their mission by a mysterious stranger who brings them vital information…or could be a crazy person. The jury is still out. They are now on the cusp of some seriously misguided wish fulfillment or steering directly into their destiny, which is a road filled with danger and magic. The for real kind of magic!
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$3.99
Armed with the knowledge of the history of the Sword, Peter and his team continue their plan to steal it, while dodging the conspiracies brought here from another world! Or are they a bunch of crazy people trying to steal a prize from a video game expo? YOU DECIDE!
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$3.99
Peter Case's quest to steal the Sword of Ultimate Sorcery hit a few bumps along the way, like having to fight an evil wizard from another world, but he and his friends are seeing it through to the epic (as defined by the dictionary) conclusion of SwordQuest: Realworld!
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