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$1.99
Fantasy master Rod Espinosa weaves an action-paled story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure, starting here in this gorgeous, epic, double-sized first issue!
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$3.99
Having joined with a quasi-military adventuring band, fighter farm girl Clariette must get used to the minor rigors of the march, including weapons training. And barely has she gotten started on these new skills when their group is confronted by a local paramilitary troop, and then they both come under orc attack!
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$3.99
Having joined with a quasi-military adventuring band, fighter farm girl Clariette has survived her first, fierce taste of battle. Now, she and the wounded troops arrive at a town filled with orphans. There, a dear friend pleads for help in rescuing one child from nearby, but will Clari be caught between this and her obligations to the Warriors of Dawn?
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$3.99
Having split off from the Warriors of Dawn, Clari, Jolfe and Arriarra reach the beleaguered city of Bridgetown. They soon encounter others in dire need of help, but for that they need money. Fortunately, there is a huge prize for surviving a gauntlet of obstacles, but when ruthless men push the mechanisms' speed into the fatal range, can Clari survive unscathed?
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$9.99
Fantasy master Rod Espinosa weaves an action-packed story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure!
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$0.99
Antarctic Press proudly presents a shining showcase of new, strong female talent, with something unique and wonderful in every issue! On her way to get groceries, Anais is magically transported to a very strange world, where the only way home is to find the items on her shopping list. Meanwhile, Emi discovers new classmate Helen shares her passion for the handheld game Adventure Quest XXI, so they form a party-both for real and in the game-questing together in the name of teamwork, friendship, and XP!
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$1.99
Our second salvo of female comic talent contains two new short stories that are out of this world! In Shan Murphy's "Corporeal", a bunny on a seriously cute space mission befriends a helpful alien. In Miran Ong Chua's "Put A Spell On Me", two wizard girls go on their very first date. New illustrations, too!
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$1.99
The popular Indie series featuring independent women comic creators and illustrators is back! A queen protects the future of her kingdom at all costs (Sam Beck), and a young woman discovers growing up sometimes starts when you're already an adult (Hannah Fisher).
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$1.99
Another duet of dramas from the dynamic distaff of the comics world! Jane Mai provides a tale of a mysterious summer fling, along with a quiet, wistful cover. And Mira Ong Chua returns with a story about love, demons and pastries!
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$0.99
The Hare: a ninja assassin whispered about with fear in the darkest corners, a killer known for ruthlessness and cunning... is not in this comic. Meet Bunny, a pretty ninja girl who likes rainbows, dancing and eviscerating bad people when they blink. Hmm, maybe this comic is about The Hare after all.
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$0.99
Air-headed assassin Bunny, a.k.a. the Hare, has just done in Lord Asaki, the noble who sought to hire her. Now vengeance stalks the world's deadliest ditz in the form of the ninja known as...the Wolf! Like, bummer.
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$0.99
Bunny, the ninja ninny, has managed to slay her target yet again, but now she's on the run from the Wolf, a killer with claws-and everything else-of steel, as he's really a robot! Can Bunny's lucky rabbit's feet keep her out of harm's way, or will she lose by a hare?
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Barely surviving her battle with a robotic ninja, airhead assassin Bunny is rescued by Ao-Lung, Dragon of the South Wind, and his star pupil, Kyoto. In return for their kindness (and a big, shiny reward), all she needs to do is retrieve a powerful artifact and have it destroyed. No problem-if she can stop tripping on her undone bootlaces.
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Bid by Ao-Lung, the Dragon of the South Wind, to retrieve and destroy a powerful artifact, Bunny sets out with Ao-Lung's pupil, Kyoto. Their first obstacle's a big one: a fast, heavily armed cowboy robot-or maybe it's a guy in a suit. So, water works on either one, right?
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$4.99
The Hare: a ninja assassin whispered about with fear in the darkest corners, a killer known for ruthlessness and cunning....is not in this book. Meet Bunny, a pretty ninja girl who likes rainbows, dancing and eviscerating bad people when they blink. Hmm...maybe this comic is about The Hare after all.
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$4.99
Bunny, the world's ditziest assassin, has been dispatched by the dragon Ao Lung on a quest to retrieve an ancient artifact before it falls into evil hands. At long last, she and Ao Lung's pupil Kyoto have reached the monastery from which the pearl was stolen, but the monks there are acting rather strange...possibly because Bunny punched one of them.
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$4.99
Life is rarely fair for deadly ditz Bunny, half-dragon Kyoto, and (sort-of) immortal god-child Jin. A soul-controlling demon has an entire town out to get them, and the residents are too evil to stay dead, it seems. Bunny's hidden depths(?!) may be enough to vanquish the demon (whom she calls "Sherri"), but it only wants to control Jin. Other forces want him dead. And OTHER other forces want Bunny dead. Can Bunny be brave, selfless, and above all, annoying enough to survive and save the day? Collects Blade Bunny Vol. 2 #6-11.
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$0.99
Bunny, the world's ditziest assassin, has been dispatched by the dragon Ao Lung on a quest to retrieve an ancient artifact before it falls into evil hands. At long last, she and Ao Lung's pupil Kyoto have reached the monastery from which the pearl was stolen, but the monks there are acting rather strange...possibly because Bunny punched one of them.
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$0.99
Having promised Kyoto to behave, Bunny reins herself in from causing (too much) trouble at the monastery. But between meeting Jin, a quiet, ordinary orphan (which means he MUST be important) and Yue-Shi, the immortal Son of the Sun and the Moon (who tells long, boring stories), it's REALLY tough to behave...then the alarm sounds!
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The monks at Flame Spire Monastery are all set to light their fires to summon spirits in their defense. Bunny knows the spires are rigged, though...it's what she would do. But it's all good, 'cause Bunny's stopped two of the pyre-lighters, and Kyoko stopped one (despite Bunny throwing her off a roof), and Jin's stopped the...fourth...didn't he...?
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$1.99
Despite Bunny, Kyoto and Jin's best efforts, one of the monastery's booby-trapped flame spires has been lit, summoning a horde of demons who seek the Pearl of Wisdom. With the trio dangling from a collapsing bridge over a deep ravine, a vicious chimera at Jin's arm, Jin makes the ultimate sacrifice...but will Bunny let him get away with it?
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$1.99
Pursued by demons summoned by the booby-trapped signal fires of Flame Spire Monastery, Jin attempted the ultimate sacrifice to save Kyoto and Bunny, but now it appears Bunny has done so in his place. Now he and Kyoto must face the menace of the monk Yue-Shi without their kooky but deadly capable companion!
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Bunny, Kyoto, and Jin enter the town of Fengmen, but rapidly find themselves surrounded by angry locals, including a thief whom Bunny tricked earlier. Our heroes (well, protagonists) quickly start kicking tail, but darn it, at least one of these guys just won't stay dead!
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Bunny squares off against a mighty foe of the mindscape, a being who has captured Jin and Kyoto, plotting to tap Jin's vast power to preserve her existence and keep herself strong. But Bunny actually IS smarter than she lets on, and just needs to--aw, crud, why'd somebody wake her up?
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$1.99
Having returned to the real world, (such as it is), Bunny manages to reunite with Jin and two assassins who are no longer out to kill her, and she does NOT want that moment spoiled by an evil entity controlling an entire town's minds to get Jin. Then she learns said entity has hurt Kyoto. NOW she's mad.
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With Jin captured and Kyoto left mute by the ancient demoness Jian (or "Sherri", as Bunny calls her), Bunny must decide whether to do the smart thing by cutting her losses, or be brave/stupid and cut up some bad guys. Aw, who are we kidding? Prepare for carnage!
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With Jin and Kyoto freed from the demon-possessed Jian/"Sherri", Jin reveals that the sacred pearl Kyoto and Bunny were sent to destroy actually contains his true immortal essence and could not be damaged by any non-godly force. So what's a Bunny to do? How about convince the dragon Ao Lung that his mission to get her and Kyoto to unwittingly kill an innocent god-child is complete?
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$1.99
With Kyoto driven mad with rage and on the attack, Ao Lung the dragon out to deliver eternal torture, and Jin incapable of helping with his immortal essence locked away, Bunny is going to be one dead (but cute) ninja girl if she doesn't figure out something fast. The trouble is, she's surrounded by enemies. The good thing is... she's surrounded by enemies?
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Gina wakes up in the middle of one of the Death Trap Architect's most insidious strongholds, with no memory of the previous 24 hours. She discovers she's already died 776 times in the dungeon and is down to her last "try". Luckily, her corpses--who all seem to have been upbeat about their deaths--have all left her clues!
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When a trap left by the late were-rat leader Gothwrain is set off, werewolf leader Jetta is possessed by an evil spirit. Now she's compelled to slaughter her friend Britanny 'Gia, last of the were-cheetahs, and anything that gets between her and her prey! Luckily, Brit' has help for snapping her out of it: Jetta's son, Pojo, and his newest, biggest fans, the genetically enhanced bodyguards Link and Zelda!
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Gina, Penny and Professor Trixie Rabinowitz enter the dimensional peninsula of Transylvania, where dark undead prey upon the terrorized human villages. The horrors greet the new visitors with amused smirks, only to realize the peril THEY face from Trixie's brutal applications of the tech she's borrowed from Gina and Penny!
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Serpentus botches a secret mission to Jade right in plain sight of Julia, G'nolga and Rhoaton, who are scouting for signs of Dreadwing's newest terrifying weapon. They chase Serpentus into a volcanic ruin and corner him, only for him to trigger the mountain's eruption!
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Britanny and Gina are separated when a storm hits their Bermuda Triangle expedition. Suddenly, Britanny is surrounded by gigantic "kaiju" locked in a titanic battle over a small tugboat trapped at the storm's center-a tugboat carrying two gals who've accidentally ticked off every sea monster in the region!
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Worn out from late-night research on the Dynasty's shapeshifting Gigas weapons, Gina conks out-and that's when mischievous Peebri creeps in! Easily assimilating the Gigas transformation matrix from Gina's work, Brianna's ornithophobic little bot finally can "deal" with the "birdies" that terrify her: the dragons of Jade-Realm! Can Brianna stop Peebri before she breaks an uneasy truce?
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Dreadwing's forces have seized control of the Shadow Elf sanctuary and sealed it from the inside. Trapped within, Gina and Britanny are the only ones who stand between Dreadwing and the complete Infinity Engine. But to reach him, they have to get past his guard-creature, "Baby Cthulhu".
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Gina discovers an apparently empty warp pocket in Lunar orbit, cloaked by countless anti-detection enchantments. She peeks inside, only to encounter three eternal inmates from an ancient magical prison. With Gina captured, they can now break free and renew plans of universal conquest...if they can just remember how to use their powers!
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To Gina and Britanny's horror, the evil Dreadwing wins a race to the center of Jade-Realm, claiming a power that can smash stars and collapse planets! Only one "backfire": the power's conduit to this reality gets stuck on one of Brit's glutes! Now, Dreadwing's after her rear, no matter the cost!
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Dreadwing has claimed the Ancient One's cosmic energies, but his grasp is tenuous. There's only one chance to stop him now: Britanny must use the fading power of her cosmic booty to hold Dreadwing long enough for Jade-Realm's defenders to gather strength for a final shot, uniting to hit him where it hurts!
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With the Ooshoosh giantesses of Monster Isle facing a bachelor shortage, members Getchya and Gotchya steal shrink potions and escape to look for prospects. And what better place to test for resilient men than in the UFF! Unfortunately for Ryan and Mistress, the pair of Ooshoosh monster-rasslers are more than good enough for a shot at the tag title!
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Britanny's family vacation to Hawaii is cut short when sixty square miles of Pacific Ocean vanishes, replaced by a dome of sprawling desert and ruins of an otherworldly civilization! Outraged that yet another family getaway is ruined, Brit' drags in Gina to fix the ocean "she broke", despite Gina insisting it isn't her fault this time!
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Gina and Britanny are exploring ruins within the mysterious Ooshoosh archipelago, when Brit' suddenly vanishes! Gina soon discovers the ruins are actually a titanic, malevolent creature, a living dungeon hungry for its favorite meal: explorers!
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The Umbral invasion has left Jade-Realm's planar fabric severely weakened, and a corrupt, predatory dimension sinks its fangs into a once-peaceful glade there! Fortunately, that glade is home to Brianna Diggers, techno-gun-nut-extraordinaire and new best friend of the forest Ents, who have just finished Bri's course of expert heavy-weapons training!
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It's the Revenge of the WarNerd! Vowing dark revenge, Priestess Galactia of the alternate Mars has traced Gina to Earth and is pumped up for a rematch. But the strange quantum energies that envelop Gina in Galactia's insidious trap also (temporarily) re-energize Gina's "Martian" physique. Gina launches her counterattack, but Galactia has more than one dark-sided trick up her sleeve!
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Gina's investigation of the "Living Monoliths" brings her to what was once a cosmic theme park which lured extraplanar travelers with its delightful attractions! The monoliths, lost to time and space, have suffered eons of decay... and hunger for fresh meat!
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As the Time War rages in distant expanse of Chronospace, a pair of stray time-drones find themselves stranded in the present In Tiffy and Charlotte's treehouse! They immediately convert the treehouse into a time-space outpost, reform themselves into exact duplicates of its owners, and send the real Tifanny and Charlotte on a seemingly one-way trip through the Chronoverse! Bogus!!!
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Gina's experimentation with a dimensional lens leads her and Britanny to a theoretical plane where designer fashions are sold at low, low prices at S-Mart. When Brit' discovers her credit is good in the "Gucciverse", her elation erupts and she goes on a shopping spree to end all shopping sprees...but there are hidden costs!
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Escaping imprisonment, Natasha Volstov, the Queen of the Realm of the Undead, steals a portal to the hidden realm of Yl'Dhajim, home of the Djinn. Once there, she discovers a hidden cosmic power...and gets blind-stinking drunk on it! Now Natasha's minions must turn to their mortal enemy, Gina Diggers, to stop the Vampire Queen from becoming an omnipotent vampire genie!!!
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The Engi Shamans of Marz have gotten themselves in trouble again, but are wary of summoning Gina (who got really ticked at them the last time they dragged her from her continuum). So they reach out and grab a couple of "nearby heroes"! Can Battle Cheets and Warmistress rescue their "summoners"...the only ones who can send them home?
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Britanny's latest fishing trip is suddenly and terribly interrupted by the biggest, most vicious tuna fish ever seen! To Brit's horror, the ferocious beast has a strange, supernatural bite that infects her with a severe allergic reaction to her favorite food in the whole wide world! Will Brit' be forced to give up tuna subs for the rest of her life!?
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When Professor Gina Diggers goes missing on an expedition, her sister Britanny and her student Ayane rush to find her. But as they make their way through the core of the ruins, the pair grate more and more on each other's nerves until push comes to shove comes to bare knuckles! What force could drive two best friends to blows during a rescue!?
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