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$3.99
Join the Teen Scene Investigators as they explore some of Riverdale's greatest mysteries in this digital-only collection! Archie and the gang have joined forces with a couple of professional forensic investigators and are solving crimes one clue at a time. Can they close these cases before it's too late?
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Megan is a vegetarian, manga-reading haiku writer. She definitely doesn't fit in a Stepford Academy, her new summer school. The other students are happy to be in class. Too happy. And everyone looks and acts exactly alike. That's weird. Megan is determined to dig into Stepford's secrets, but soon she's in way too deep.
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A friend has vanished, a mummy's amulet is missing, and there's a weirdo out there looking for human brains and hearts. Can Bradley, dog genius, pull his team together and sniff out what suspect goes with which case?
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The Chicagoland Detective Agency takes danger in hand (and paw) to find a mysteriously missing puppy. Will high tech and haikus be enough to save them from the world's worst case of doggy breath?
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Have Raf and Megan really been taken over by a ghost from a hundred years ago? Can Bradley dig up the mystery that's dogged Pine Lake Academy for a century? What deeply buried dastardly deeds will bubble to the surface?
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Chicagoland can't get much weirder than this: Raf, Megan, and Bradley have been abducted by aliens from the planet Fnarf III! Is the Chicagoland Detective Agency up to the job of investigating their first interstellar caper?
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Help! Just before the science fair, a set of magic potions disappear from Luna's locker! The Chicagoland Detective Agency takes up the young witch's case.
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There's a sandwich thief in Mr. Venezi's pet shop, and everyone is a suspect, from the chinchillas to the goldfish. Never fear! The world's fluffiest detective on the case: Sasspants, PI(G).
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Sasspants, the world's fluffiest detective, is back on the case?or she will be, if her sidekick Hamisher can convince her there's really a mystery afoot. Spooky clues are pointing to...a ghost!
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Mr. Venezi has put up a "help wanted" sign in the pet shop. But more help might mean he sells more pets, and the animals will have to leave their home.
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The animals in Mr. Venezi's pet shop are used to how forgetful he is. Then he hires the perfect assistant, Viola. She does her job so well that Mr. V hardly needs to be there. In fact, one day, Mr. V doesn't come back at all! But then Viola starts ignoring the animals. Has Mr. V given the pet shop to a villain? Or is some other mystery afoot? Sasspants, PI(G)--fluffy-but-determined guinea pig detective--and junior detective Hamisher the hamster--will soon fish out the answers!
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It's a dark and stormy afternoon when Sasspants, PI(G), leaves Mr. Venezi's pet shop to live with a new owner. Soon there's a mystery afoot back at the shop: the cat from the bookstore next door has disappeared. All the pet shop animals are putting on their detective hats, but their fluffy-but-faraway guinea pig detective can't help them follow the clues! Can Hamisher the hamster solve this cat-napping without Sasspants? He's going to try his furry best not only to crack the case, but to reunite with his best friend and fellow sleuth too.
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Sasspants, Hamisher, and company have never had it so good. Now that Mr. Venezi's Pets and Stuff doesn't actually sell pets, everybody has time to explore other interests. There's scuba diving in the fish tank with the Steves, theatrical performances with the mice, and walrus toothbrushes and aardvark neckties for everyone! It's not all good times, though. Mr. Venezi's been mistaking his bills for fan mail and a dragon may have moved into the shop. Can Sasspants and Hamisher ensure that a "happily ever after" is in store for the animals, Mr. Venezi, Viola... and even that nice lady from the bookshop next door?
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The calendar says it's spring, but winter weather won't end. What's happening? The quirky residents of Hotel Strange go on a quest to find out.
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The quirky residents of Hotel Strange are busy planning a music festival, until thieves kidnap Marietta and Mr. Leclair. In order to save their friends (and the music festival), they must find a missing sapphire.
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Kiki, a resident of Hotel Strange, has some good fortune when he discovers a crown in the woods. A group of mushroom people rush to call him their ruler, agreeing to do his bidding.
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Mr. Snarf has been a bad ghost. He hasn't scared people. In fact, he's even made friends! Now some grumpy ghosts are taking him away from Hotel Strange. Can the hotel's other residents rescue him?
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$7.99
The only thing Keira Zeleznovova wants is to be an apprentice at Mage, Inc., but her curmudgeon-y mentor always has one more Intent To Use Magic file to fill out. Through mishaps and trials as an unpaid intern, Keira quickly realizes that there's more paperwork and near death experiences to magic than she could ever imagine. Maybe one day she'll become a powerful mage in her own right.
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A puzzle left behind by Sifu Faiza's grandfather has everyone stumped. A circle divided into wedges shows part of the formula for an ancient medicine. But some of the wedges are blank, and no one knows how or why the original formula disappeared! Joy, Adam, Amy, and Sam will have to use clues--and fractions--to discover the truth about . . . The Ancient Formula.
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The science club has created a big "book bandit" sculpture in the public library. But how did they get the sculpture in through the tiny library window? The kids know they can solve the puzzle, but it will take all of their geometry skills plus some cooperation to size up . . . The Book Bandit.
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A trickster dumped a complicated concoction of chemicals from the science lab into the school's fountain, and now the fish are in danger! Stacy and her friends must use multiplication and division to solve the who, what, and when behind . . . The Fishy Fountain.
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Somebody has stolen money from the soccer team. Everyone thinks Tom, the team's big bully, did it, but he says it wasn't him. Should Adam, Amy, Joy, and Sam believe him and help? They will have to figure out how much money was stolen--and also why! The kids work with dollars and cents to find . . . The Hundred-Dollar Robber.
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Is what Adam and Tom overhear true? Is Sifu Faiza selling the kung fu school? And can they find a way to change her mind in time? All the kids get together to help, but they'll have to figure out a mysterious puzzle about hours, minutes, and temperature to find the unexpected solution in . . . The Kung Fu Puzzle.
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At Sifu Faiza's Kung Fu School, kids learn to be strong and fast. They also learn to be smart, cool-headed, and honest. So Joy, Adam, Sam, and Amy are surprised when the key to the school is stolen--as well as all their kung fu gear. Now they'll have to use all kinds of calculations--addition, subtraction, multiplication, and division--to figure out the clues, follow the thieves, and find . . . The Lost Key.
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Amy's playful new puppy, Brada, has escaped! The other kids want to help Amy look for her. They'll use what they know about where she has gone in the past--and probability--to find . . . The Runaway Puppy.
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