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$9.99
The three Bone cousins — Fone Bone, Phoney Bone, and Smiley Bone — are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures. Eventually, the cousins are reunited at a farmstead run by tough Gran’ma Ben and her spirited granddaughter. But little do the Bones know, there are dark forces conspiring against them, and their adventures are only just beginning!
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$9.99
Lucius, Smiley, and Phoney survive an attack by the rat creatures and return safely to Lucius’ tavern inBarrelhaven. Phoney, desperate to win a bet with Lucius, stokes the townspeople’s fear of dragons andboasts that he is a professional dragonslayer. Back at the farm, Fone Bone and Thorn are troubled by strange dreams, and Gran’ma Ben’s reaction to them is stranger still: She reveals long-kept secrets and warns of great danger. Thorn, Fone Bone, and Gran’ma Ben may have to leave the farm forever.
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When he is fooled by the townsfolk into thinking that he is a skilled dragonslayer, Phoney Bone takes on the challenge to find the Red Dragon while Thorn deals with haunted dreams and missing Gran'ma Ben.
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While attempting to return a lost rat creature cub back to his home in the mountains, Fone and Smiley Bone's simple task turns into a major adventure after encountering the fierce mountain lion Rock Jaw.
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RASL — a stark, sci-fi series about a dimension-jumping art thief - - a man unplugged from the world who races through space and time searching for his next big score - - trying to escape his past. In part one of three, Rasl faces an assassin’s bullet and stumbles across a mystery that not only threatens to expose his own illicit activities, but could also uncover one of the world’s most dangerous and sought after secrets.
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The next installment of Jeff Smith’s fast paced sci-fi thriller about an inter-dimensional art thief resumes in this action packed graphic novel. Cartoonist Jeff Smith continues the critically acclaimed noir adventures of RASL, as the art thief tries desperately to hold on to anything constant in his fast changing world
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The shocking conclusion of the critically acclaimed noir tale from the New York Times best selling author of BONE. In part 3 0f 3, RASL, the dimension-jumping art thief makes a series of discoveries – – all building to a brutal face off between old rivals - - and two philosophies that date back to Galileo - - with the fate of all the universes in the balance. Award-winning cartoonist Jeff Smith explores a world of violence and corruption, while mixing murder, passion, and folklore, with cutting-edge physics
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