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PART ONE Amity Blamity follows a mute four year-old, Gretchen, and Chester, a potbellied pig whose ability to talk seems to have earned him a place in Gretchen's grandmother's home, rather than hanging from an abattoir hook!
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  • Midnight Sun #1
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 15th, 2011
  • Language: English
  • Rated Teen/Young Adults (ages 13+)
The year is 1928 and an Italian airship expedition to the North Pole has mysteriously disappeared. Excitement changes to uncertainty when the Italia and her international crew reach the pole, issue a celebratory radio communiqua, and are never heard from again. As a worldwide search effort gears up, a down on his luck American newspaper reporter is dispatched to the top of the Earth to cover the event.
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  • Midnight Sun #2
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 15th, 2011
  • Language: English
  • Rated Teen/Young Adults (ages 13+)
As the American newspaper reporter H.R. makes his way across the Atlantic to rendezvous with a Russian icebreaker, the now-stranded crew of the airship Italia prepare for an extended stay on the drifting icepack where they've crashed. Difficulties arise on both fronts as H.R. finds day-to-day life challenging aboard a foreign vessel, while on the ice, fissures begin to form among the marooned crewmen.
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  • Midnight Sun #3
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 15th, 2011
  • Language: English
  • Rated Teen/Young Adults (ages 13+)
Members of the stranded crew of the airship Italia have spotted land, but planning a journey across the vast ice expanse causes conflicts anew among the increasingly fractious party. Meanwhile, aboard the rescue ship Krassin, American reporter H.R. finds the radio gear he needs for work monopolized by his Russian counterpart, Zowie, who has little tolerance for his brash attitude.
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  • Midnight Sun #4
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 15th, 2011
  • Language: English
  • Rated Teen/Young Adults (ages 13+)
The year is 1928 and an Italian airship expedition to the North Pole has mysteriously disappeared. Excitement changes to uncertainty when the Italia and her international crew reach the pole, issue a celebratory radio communiqua, and are never heard from again. As a worldwide search effort gears up, a down on his luck American newspaper reporter is dispatched to the top of the Earth to cover the event.
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$0.99
  • Midnight Sun #5
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 15th, 2011
  • Language: English
  • Rated Teen/Young Adults (ages 13+)
The year is 1928 and an Italian airship expedition to the North Pole has mysteriously disappeared. Excitement changes to uncertainty when the Italia and her international crew reach the pole, issue a celebratory radio communiqua, and are never heard from again. As a worldwide search effort gears up, a down on his luck American newspaper reporter is dispatched to the top of the Earth to cover the event.
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  • Serenity Rose #1
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 15th, 2011
  • Language: English
  • Rated Teen/Young Adults (ages 13+)
When you can float through the air and conjure up monsters out of ectoplasm, you're bound to attract attention... Come stare at Ms. Serenity Rose, local witch, as she spends the day dodging goblins, goths, and a bad case of social phobia in the spookiest lil town in America..."
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Zombies Calling creator Faith Erin Hicks brings her manga-fueled art style and pop-culture sensibilities to girl's boarding schools in her latest book The War at Ellsmere. Jun is the newest scholarship student at the prestigious Ellsmere girls' boarding school - but to a lot of the privileged rich girls, "scholarship student" is just a code for "charity case." Fortunately, Jun has an ally in the quirky Cassie, who swears the stories about the fierce creature that lives in the forest outside of the school are true. Between queen bees and mythical beasts, Jun has quite the school year ahead of her.
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Joss's life sucks. She's worried about exams and student loan debt when she'd much rather be watching the zombie movies she loves. So it's no surprise that when she tells her roommates that she's been attacked by a swarm of real-life, brain-hungering zombies-zombies!- they think the stress has finally cracked her. But Joss knows she's sane- and it's a good thing, too! Because the zombies are real, and the she's the only one who knows how to fight them. Armed with "The Rules," truths about fighting the undead gleaned from zombie movies, Joss, Sonnet and Robyn just might make it out of their dorm alive.
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